Enemies in Axes, Armour & Ale find the player using various methods, from calculating a Bresenham line to the player, heading towards the players last seen location, or even just wandering aimlessly around the map.One of the methods used is a smell, or distance, map. This is much easier to implement than A* star pathfinding or Dijkstra maps. It simply takes the players location as the starting...
Showing posts with label roguelike. Show all posts
Showing posts with label roguelike. Show all posts
Monday, 17 January 2022
Sunday, 4 April 2021
Roguelikes, a very strange hobby

Disclaimer. This post assumes some familiarity with the idea of roguelike games, if not with the games themselves. This isn't a 'history of roguelikes' post, for that see hereRecently I was working on a graphical roguelike that I occasionally dust off and tinker with, Axes, Armour & Ale. It uses...
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About Me
Using the Free Pascal IDE for a week
Code can really be written with any text editor that you're comfortable with. I tend to use Vim for quick edits and writing notes, and ...
