Showing posts with label roguelike. Show all posts
Showing posts with label roguelike. Show all posts

Monday, 17 January 2022

Pathfinding with smell maps

 Enemies in Axes, Armour & Ale find the player using various methods, from calculating a Bresenham line to the player, heading towards the players last seen location, or even just wandering aimlessly around the map.One of the methods used is a smell, or distance, map. This is much easier to implement than A* star pathfinding or Dijkstra maps. It simply takes the players location as the starting...

Sunday, 4 April 2021

Roguelikes, a very strange hobby

Disclaimer. This post assumes some familiarity with the idea of roguelike games, if not with the games themselves. This isn't a 'history of roguelikes' post, for that see hereRecently I was working on a graphical roguelike that I occasionally dust off and tinker with, Axes, Armour & Ale. It uses...

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Using the Free Pascal IDE for a week

Code can really be written with any text editor that you're comfortable with. I tend to use Vim for quick edits and writing notes, and ...